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[分享] 几次更新的更新说明,中文翻译的,至16年10月底

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发表于 2016-8-1 21:06:07 | 显示全部楼层 |阅读模式
本帖最后由 Nohl 于 2016-10-29 17:27 编辑

Alpha: October 2016
Beta: April 2017
Release: September 2017


A测:2016年10月
B测:2017年4月
发布:2017年9月

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参与人数 1UC +20 威望 +1 贡献点 +1 收起 理由
FreemanGL + 20 + 1 + 1 赞!望持续更新!

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 楼主| 发表于 2016-8-1 21:06:28 | 显示全部楼层
本帖最后由 Nohl 于 2016-8-1 21:07 编辑

0.1.2.0 ( Friday, 4 March 2016 ) [ optional ]
Installer

Fixed a bug that forced installation into the Program Files folder. Custom locations should now work
Launcher

Fixed a bug with Facebook authentication which kept displaying the root web page instead of redirecting to the launcher. Facebook users should now be able to log in and play the game
Main launcher dialog now refreshes the selected server like in the server browser dialog
Fixed ambiguous server reselection after refreshing servers browser ( in case of server name conflict )
Remove private server button in servers browser is now functional
Adding or removing a private server now instantly refreshes the servers browser
Fixed tab indexes/orders
Fixed potential freeze in case of failure of an external ( Google or Facebook ) login if no cookies were set
Fixed external web page redirection still being displayed right after a successful login, showing temporarily INS website
Game Content

Glimmerfall asteroid now utilizes detail textures for its rocky surface
HUD is now color-themed. Default color is pale green. Color can be customized in ClientConfig.xml ( HUD -> color ).
Added retrograde velocity marker in HUD
Game Bug Fixes

Fixed a bug in client with flight auto-assist off which made movement directions exclusive
Tweaks to align manual/key rolling speed to mouse roll speed
Game Features & Tweaks

Reduced turbo booster cooldown from 3 to 1 second
Tweaks to energy emissions / detection system to make it more coherent/understandable: occluded targets are now more difficult to detect and allies are no longer 100% detected independently of their distance
Angle-based collision damage now has a minimum of 10% damage; previously, if you hit a surface at a low angle you'd take no damage even at high contact speeds.
Special Notes

Whenever ClientConfig.xml gets changed it erases the user settings. If you do tweaks to your ClientConfig.xml ( like key bindings ) make sure you save them before you install this patch, then re-apply your changes manually.


版本0.1.2.0(2016年3月4日,周五)[可选]

[安装程序]
修正了一个导致程序强制安装到系统盘程序目录下的错误。现在可以自行选择安装目录了。

[启动器]
修正了一个导致登陆Facebook后不转向启动器的错误。Facebook用户可以正常登陆并进行游戏了。
登陆器主窗口也可以像服务器选择窗口一样显示出当前已经选择的服务器了。
修正了一个导致刷新服务器列表后选择丢失的问题(在服务器名称冲突的时候)
原本移除的私人服务器按钮现在可以正常使用了。
当加入或移除私人服务器的时候将会刷新服务器列表。
修正了表格索引/命令(?)
修正了一个使用外部登陆(google或Facebook)时未设置cookie导致的失去响应的问题
修正了一个成功登陆后,外部网页跳转依然显示临时NIS页面的问题。

[游戏内容]
小行星Glimmerfall现在将会有一个更加精细的岩石状外表。
HUD现在具有色彩了。默认颜色是浅绿。颜色可以在ClientConfig.xml ( HUD -> color )中修改。
在HUD中加入了逆行速度(?)标志

[游戏问题修正]
修正了一个关闭飞行自动辅助时移动方向锁死的问题
将手动/键盘翻滚速度与鼠标翻滚速度进行了调整

[游戏调整]
将加速推进引擎的冷却时间从3秒降低到了1秒
调整了能量节能/探测系统使其更加连续/可靠:关闭能源的目标现在更难被检测到了,队友也不再是可以在任意距离上被100%被探测到。
基于一定角度发生的碰撞现在最低会造成10%伤害,而在此之前,如果以小角度撞击,哪怕速度很高也不会造成上海。

[其他说明]
一旦 ClientConfig.xml被更改则会导致用户设定丢失。如果用户已经调整了 ClientConfig.xml(例如自行设置了按键),那么请确保在更新之前保存好相关的设定以便恢复。









0.1.3.0 ( Saturday, 9 April 2016 ) [ Required ]
Launcher

Fixed crash when opening the server browser and the list is empty
Game Content

Added corvette placeholder to the game
Added ship selection to the game launcher (select default ship in the dropdown menu). Defaults to Bomber.
Updates to asteroid detail textures, and brightness of some textures in some assets
Game Bug Fixes

Fix for cockpit/lights/particle effects flickering after death
Fix for lights blinking on the hull of the ship when power was turned off
Improved CPU family detection in stats/log files
Fix for ship icon color while in warp mode
Fix for cockpits always in shadows. Sun light should now properly pass through the cockpit frame
Revamped ramp up factor (cooling/warming of thrusters which modulates accelerations). Taking off from planets under gravity with flight auto assist off should now work
Fixed acceleration forces clamped to max. thrusters capabilities. This caused some weird drifting that was noticable especially when slowing down (velocity direction was slowly changing)
Game Features & Tweaks

Hitpoints recharge rate changed from a constant 2%/s to a variable 1%-3% (based on damage amount)
In repair redirection mode, if the ship is at full health, energy will start to recharge
Light-speed limit set to "real" value (previously was set to 300,000 km/s)
Tweaks to collision damage amounts
Improvements to spawning system; introduced the concept of docking state. Shoudln't affect anything visually just yet.
Changes to physics materials friction parameters
Added jitter/randomness to thruster forces outputs. Currently set at 35%. Especially visible through vibrations in turbo mode
Increased the frequency of weapon shots by x2 ( experimental )


版本0.1.3.0(2016年4月9日,周六)[必须更新]

[启动器]
修正了一个服务器列表为空时,打开导致崩溃的问题。

[游戏内容]
增加了护卫舰的选择
在启动器上增加了舰船选择的选项(在下拉菜单中选择默认舰船)。默认是轰炸机
更新了小行星的详细纹理,对一些纹理中的亮度进行了调整。

[游戏问题修正]
修正了死亡后的驾驶舱/光线/粒子效果
修正了当舰船关闭能源后船体上的灯光闪烁效果
在系统状态/日志文件中提高了CPU识别能力
修正了跳跃模式中飞船图标颜色
修正了一个导致驾驶舱总是处在阴影中的问题。现在阳光可以正确的穿透到驾驶舱中了。
修正一个斜坡因素(?推进器的冷却和加热调整加速度)。在飞行自动辅助关闭的情况下,飞船可以正常的摆脱行星引力起飞了。
修正了加速度总是被锁定在最大值的问题。推进器可以发挥作用了。这将会在减速时发生一些需要注意的漂移问题(速度方向会缓慢改变)。

[游戏调整]
现在HP的恢复不再是每秒固定2%了,而是根据损伤程度的不同介于1%-3%。
在修理重定向模式(?),如果飞船已经是满血的,则能量会自动恢复。
光速极限重新设定到真正的光速数值了(之前是每秒30万公里)
对碰撞伤害作了一些修正。
重生系统改进;引入了停泊状态。现在不会干扰到周围的人了。
对物理摩擦系数进行了一些调整
加入了推进力输出时的抖动和随机干扰。目前设置为35%。在加速推进模式下感觉会比较明显。
提高了武器射速,增加位两倍(试验)
 楼主| 发表于 2016-8-1 21:08:48 | 显示全部楼层
本帖最后由 Nohl 于 2016-8-1 21:13 编辑

0.1.4.0的说有不良信息,被网站的360拦截了。。。。
留个楼,只能先上文字截图了。GIF格式








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 楼主| 发表于 2016-8-1 21:09:05 | 显示全部楼层
0.1.5.0 ( Wednesday, 27 July 2016 )
Note: this patch includes the new deployment plat-form with automatic patching. It is recommended that you uninstall the previous version ( 0.1.4.0 ) manually from your installed programs before you install the new version.

Download link hasn't changed: https://inovaestudios.com/Battlescape/Access24

The installer will now download online the required dependencies and packages. Once the launcher is installed, log into it and run it; then click the Install button in the bottom-left, which will download & install Battlescape.

Game Content

Geometry for all 3 cockpits is now done
Texturing for Fighter is WIP
Added space stations in various layouts at 7 spots in the solar system
Game Bug Fixes

Fixed a bug with flight auto assist and strafing, which didn't take target speed into account
Fixed multiple random/rare crashes upon death
Fixed a crash bug when initializating a renderer or adapter on non-standard or older video cards
Fixed a crash caused by infinite octree recursion that happened when a lot of objects were spatially created on top of each
Fix for rotation stabilization when flying in warp mode
Various bugs & tweaks in OpenAL (audio library)
Gameplay Features & Tweaks

Introduced atmospheric parameters which can be set per-planet
(Re)Introduced a drag coefficient for each ship
As a consequence of these last 2 changes, top-speed in atmospheres is now significantly higher
Rewrote spawn system and docking points on the server
Physics updates

Physics is now running in a separate task/thread which might help with performance in physics-intensive scenes
There has been major changes in the physics under the hood; interfaces were rewritten. Watch out for potential bugs!
Updates to Input system

Fixed key detection bug with gamepad arrows
Added KeyPadEnter to differenciate from the Return key
Added support for sliders ( 2 extra axes ) to Direct Input
Better handling of special keys/combinations like Alt-GR
Deployment system

First experimental version of our deployment system, including bootstrapper, installer and new launcher
Install, launcher and game now have the ability to self-update and install patches
Note that the user interface is a step down and minimalistic; we'll reskin it at a later time
Misc

Engine now utilizes static libraries instead of DLLs
Fixed light bleeding artifact line between shadow cascades for infinite lights
Upgraded deferred renderer's shader model to 5.0 which allows to run more agressive optimizations
Note: this means the game now requires a SM 5.0+ video card.
Tweaked shadow priorities queue in shadow rendering pipeline
Tweaked HDR settings and minimum luminosity; space backgrounds should feel brighter now. Eye adaptation is also faster.
Known bugs

Random crash at exit; seems to be related to switching the engine to static libs. Cause not yet identified.
Race gates no longer display. This is probably a minor bug related to change in the assets paths. Will investigate later.

版本0.1.5.0(2016年7月27日周三)
注意:这次升级包括了新部署的自动升级平台。本次升级强烈建议先手动卸载之前的版本。
下载连接未变还是inovaestudios.com/Battlescape/Access24
现在安装程序将会下载需要的内容。一旦登陆器安装好了,登陆并运行,然后按安装按钮就会开始下载和安装了。

[游戏内容]
3个驾驶舱的结构都做好了。
战斗机的纹理映射是WIP(?)
在星系中加入了7个不同位置不同类型的空间站

[游戏问题修正]
修正了一个自动飞行辅助不考虑目标速度的问题。
修正了死亡导致的几个游戏崩溃问题。
修正在非标准或旧型号显卡上初始化图像时导致的崩溃问题。
修正了一个在生成大量交叠物体时导致的无限递归而崩溃的问题。
修正了跃迁模式中稳定自转的问题。
调整了一些OpenAL中的问题(音频库)

[游戏调整]
大气参数可以依照每颗行星单独设置了。
飞船阻滞系数的再调整。
由于上面两项调整,大气中可以以更高的速度飞行了。
重新设计了服务器端的重生系统和停靠点。

[物理升级]
现在物理系统单独运行在一个任务线程中,这会提高在物理系统负荷大时的表现。
这次重新设计了物理系统的一些内容,请注意可能的各种BUG!

[控制系统]
修订了手柄上的箭头方向错误。
增加了手柄回车(?)以区别于返回键
加入了对Direct输入的滑动条操作支持。
对更多组合键的支持(如Alt+G+R)

[游戏系统]
这是整个系统的第一次测试,包括引导程序、安装程序和新的启动器。
安装程序、引导程序和游戏,现在可以自动更新和安装了。
目前用户界面还比较简单,我们会做些美工的。

[杂项]
引擎现在由动态库转为了使用静态库。
修正了一个大量光源叠加时造成的阴影问题。
把着色器升级到了5.0版本,现在可以做更多优化了。
注意:这意味着游戏现在需要一个支持SM5.0或更高版本的显卡了
优化了阴影渲染管线上的优先级队列。
优化了HDR设定和最低量度。空间背景现在显得亮了一些。眼睛可以更快适应了。

[已知问题]
退出游戏时造成崩溃。看起来是由于游戏换成了静态库导致的。目前还在查找问题中。
赛车门(?)目前不显示了。看起来是一个和assets paths相关的小BUG。随后会处理。
发表于 2016-8-1 23:57:26 | 显示全部楼层
希望A测的时候能有个大新闻! 加油啊各位!
发表于 2016-8-5 16:22:16 | 显示全部楼层
非常期待!祝越来越好。
发表于 2016-8-12 08:38:40 | 显示全部楼层
顶一下,9年了。。。
 楼主| 发表于 2016-10-29 17:27:24 | 显示全部楼层
还是老问题:不良信息。。只好继续铁图





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 楼主| 发表于 2016-10-29 17:28:17 | 显示全部楼层
占个楼
。。。。。。
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 楼主| 发表于 2016-10-29 17:28:32 | 显示全部楼层
再占个楼。。。。
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发表于 2016-11-5 14:48:59 | 显示全部楼层
继续。。。。
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发表于 2016-11-26 11:59:39 | 显示全部楼层
a测不是延期了吗
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