1.4 纹理、标志、文字(中英对照)

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– You should not include any sort of text or logos in your geometry or textures. I know it can be quite fun to mark your corporation name in a corner of your model but… don't do it. Plus if the textures are symmetric ( by sharing UV space ) your text will appear unreadable ( mirrored ).

  • 不可在几何体或表面材质中加入任何文字或标志。虽然你可能觉得在模型的边角上打上你公司的名字很好玩,但还是不要这样。而且如果使用了多个对称材质(即共用贴图坐标),文本将发生镜像反转。

– Some damage effects like bullets that hit the hull, small bumps, scratches, holes.. will be automatically handled by the engine dynamically, so you don't have to worry for those.

  • 某些舰船击伤的特效,如击中船体的弹片,受击后船体的凹凸、刮痕、坑洞等等,都会由内部引擎自动生成,各位不必再制作。

– You can add a marker ( dummy object, but be careful with how you name it ) to your model to indicate on which surface logos can be added. Logos are small squares that contain custom textures that players paint themselves, for example for their nation or corporation. Only place logos on places where the hull is flat and large enough.

  • 可以再模型上设一个记号(设置一个哑元,注意给它起个合适的名字),标明可以在模型的那些表面上贴标志。这里所谓标志是指含有玩家自定义文本的小框。玩家可以为自己国家或公司贴上自己的标语。务必只在大而平坦的表面上设置标志贴放点。

– If you do not place logo markers, we will check your model and place them ourselves manually during the “finalization” phase.

  • 如果您没有放置标志记号,开发团队会在最终定稿阶段补上。
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