1.5 3D软件的延伸使用(中英对照)

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a) 3ds Max 7 or 8

Importing a .OBJ in 3ds max:

将a.OBJ文件导入到3ds max

I6.png

Illustration 6: .OBJ importer settings in 3ds max

图6:.OBJ文件在3DS max中的导入

b) Blender

TODO

暂缺待补

c) Sketchup

Sketchup FAQ by Kaboom22:

Q) Why are some of the faces on my model blue?

问:为何我建立的有些模型表面是蓝色的?

A) This shows the direction of the face, or “normal”. Every face that is inside the mesh should be blue, and every face outside the mesh should be beige. Do not ignore this – if you have outward facing blue faces, they will appear invisible in game, making large holes appear in your model. I recommend you reverse any of these as you work or you may miss them if you go back later.

答:蓝色显示了面的“朝向”。3D网格内部的面都是蓝色,而“外面”都是浅褐色的。如果模型中有朝向向外的面,这些面在游戏中将是不可见的。这样模型上就会有个大洞。建议及时修正类似问题,否则过段时间可能就想不起来了。

Q) What are the best settings to use when exporting to 3DS format for submission?

问:用3DS格式导出模型时采用什么设置最好?

A) These settings should work

答:如下

I7.png

Q) I have the free version of sketchup, how do I submit my model?

问:我使用免费版Sketchup,请问如何提交模型?

A) Send the .skp file to someone with the full version of sketchup and they can export it for you(e.g. Kaboom22). 答:将相应的.skp文件发送给有Sketchup完整版的人(比如Kaboom22),他们会替您导出模型。

Note: do not override the default materials colors and paint over the blue faces ( showing flipped faces ). Fix the flipped faces instead.

注意:不要修改默认的材质颜色,也不要在朝向错误的蓝色表面上涂色,而要将反向的表面修正过来。

d) 其他(Others)

Lightwave, Maya, Milkshape 3D, etc..

TODO

暂缺待补

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