8.4 挂载点单元(中英对照)

来自Infinitipedia
跳到导航 跳到搜索
上一页
下一页

8.4. HPU

Since the previous artwork design doc, HPUs ( hardpoints units ) are obsolete.

在以前的美工设计文档中,HPUS(挂载点单元)已经过时了。

You should no longer worry about assigning HPU points to your ships: this will be handled by the development team when balancing the game, probably during the alpha/beta phase. The only thing you have to care is to design your ship with static hardpoints ( if any ) and to place as many potential hardpoints as possible, on all the locations of the hull that are flat / strategic enough.

你无需一直担心HPU在船体上的分配:开发团队会在平衡游戏时接手其分配,大概在alpha/beta阶段之间。你只需关心一件事情——设计你的船以及上面的静态挂载点(若有的话),还要尽量在船壳上足够大的平整表面上多设置尽量多潜挂载点。

上一页
下一页